Portal frame crafted from obsidian + ender pearl, combined with crystals
(emerald/amethyst/prismarine) to create world-specific portal blocks.
Stepping on a portal block triggers transfer. Includes resource pack with
vanilla textures, block definitions, crafting recipes, and updated script.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Lobby portals now have oak wall signs showing whose world each portal leads to
(Jamie/Lyla/Mya with color-coded text). Players see a title notification when
entering a portal. Child worlds show a welcome title with the world name on
arrival, read from variables.json via @minecraft/server-admin.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Switch from runCommand("transfer ...") to the @minecraft/server-admin
transferPlayer() function for reliable server-to-server transfers.
Enable Beta APIs experiment (gametest flag) in all 4 world level.dat files.
Add spawn protection to prevent transfer loops on arrival.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.
Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>