Two silent failure modes hit eight addons today:
1. BP→RP dep drift. When an RP version was bumped, dependent BPs kept
naming the old version. Bedrock loaded both packs but disconnected
the texture pipeline, so blocks rendered as map_color cubes in the
inventory. Aligned spark_pet, heyhe_pet, camping_supplies, dynamite,
home_sign, postal_service, private_chest BP deps to actual RP
versions. Bumped postal/private_chest RP versions to 1.0.1 to bust
client RP caches.
2. Missing minecraft:geometry. Bedrock 1.21+ silently fails to render
custom blocks in inventory unless geometry is declared — even for
plain full cubes, no warning logged. Added
minecraft:geometry.full_block to post_office, mailbox, and
private_chest. Same fix already applied to sun_lamp and the wild
cherry tree blocks in their respective addon commits.
Saved both failure modes to project memory so they're easy to recognise
next time someone sees "all my custom blocks show as solid coloured
cubes in the inventory".
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Switch sleep transitions from day_light_level (broken indoors) to
time_of_day, and fix the mood_needy particle reference from the
non-existent minecraft:large_smoke to minecraft:basic_smoke_particle.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Bedrock 1.26 rejects { context } variants as "malformed unlocking context"
and [] as "empty unlocking ingredient array". The unlock field must contain
at least one ingredient item; players who have that item unlock the recipe.
Using minecraft:crafting_table as the unlock ingredient makes semantic sense
(all 26 recipes already require the crafting_table tag) and effectively means
"visible once the player has any crafting table".
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Follow-up to 4324882. The { "context": "always_unlocked" } form triggered
"malformed unlocking context" on 1.26-series Bedrock (AlwaysUnlocked pascal
form fared no better). Empty-array form is the universally accepted "recipe
always known" shape. This unblocks mc-lobby which was crashing on boot.
Also reverts block format_version on mailbox.json + smart_crafting_table.json
to 1.21.0 — every other working block in the repo uses that, so the prior
1.21.60 choice was unnecessary.
- 19 dragon + portal recipes (spark_pet_BP, lobby_transfer_BP): unlock -> []
- 7 other recipes touching unlock { context: ... }: same
- 2 block files: format_version 1.21.60 -> 1.21.0
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- recipes: add unlock { context: always_unlocked } to all spark_pet and lobby_transfer recipes (1.20+ requirement) — fixes mc-lobby crash loop
- spark_dragon entity_sensor: wrap in subsensors[] and convert sensor_range → range [a,b] per 1.21 schema
- anthrax_cat interact: wrap event/filters in on_interact to match Bedrock 1.21 interact schema
- block format_version: bump mailbox and smart_crafting_table to 1.21.60
- item icons: replace { texture: X } with shorthand string form
- heyhe_egg description: replace bare category with menu_category block
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Custom item silverlabs:anthrax_cat with entity_placer — place cat by right-clicking ground
- Shaped recipe: 4 gold ingots + 1 red dye (cross pattern) at crafting table
- Recipe unlocks when player has a gold ingot
- Item appears in creative inventory under Items > Misc
- Item icon: 16x16 Maneki-neko pixel art
- Set is_spawnable: false on entity (use crafted item instead of spawn egg)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Bedrock clients cache resource packs by version — unchanged version means
the client never re-downloads the updated textures/model.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- heyhe_egg: rebuild spawn mechanism with component groups (spawn_entity/die
can't live in event sequences — follow dragon_egg pattern exactly)
- heyhe_chicken: move interact to base components so taming always works
regardless of spawn method; add persistent to stop vanishing
- Geometry: skinny tall body, thin neck, proper UV coordinates throughout
- Texture: fill whole atlas white first (no dark gaps), matched UV regions,
wonky asymmetric eyes (one big+high, one small+low)
- Animation: neck peck 3x per cycle at 22deg, body sway on walk, wing flutter
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Tameable white chicken modelled on Hey Hey from Moana — custom plump
geometry, waddly walk/peck animations, hatching egg item, and vanilla
chicken sounds. Mounted on all 4 servers via docker-compose.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Wild dragons now show interaction prompts for each personality food —
the food used to tame sets the starting trait immediately:
- Raw Chicken → Relaxed trait
- Raw Beef → Explorer trait
- Cooked Salmon → Affectionate trait
- Melon Slice → Playful trait
- Bamboo → Independent trait
Cod/salmon via minecraft:tameable (33% chance) still works as a fallback,
resulting in the Relaxed trait. After taming, sneak+food still switches
traits as before.
Also fix remaining stale "fish" item IDs (pre-1.13) in:
- behavior.tempt (wild and tamed groups)
- minecraft:ageable feed_items
- minecraft:healable items
- minecraft:interact mood_boost entry
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove auto-advance timers from egg cold (180s) and warming (120s) stages
so eggs only progress via player interaction (bonemeal → blaze powder)
- Remove fire/lava damage sensors from cold and warming stages to prevent
fire-tick re-triggering advance_to_hatching on every tick (caused dragon spam)
- Shorten egg hatching despawn timer from 60-90s to 3s so egg disappears
promptly after dragon spawns
- Fix taming: change tame_items "fish" → "cod" (pre-1.13 ID was broken;
only salmon worked before)
- Change egg colour recipes from egg+nest_item to egg+dye (simpler UX):
white_dye=white, brown_dye=brown, lime_dye=green, red_dye=red,
cyan_dye=teal, black_dye=black
- Increase nest block selection_box height from 5px to 14px to match
visible basket geometry so right-click entity_placer works on nest blocks
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.
Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>