1e82825f8fad484bed5ff5bb0d37d7c2c7f5bb9b
The blocks rendered as an untextured default. Root cause: with no minecraft:geometry component, Bedrock renders the block through the legacy blocks.json texture path instead of material_instances. blocks.json here only sets "sound", with no "textures", so the client substituted a default. This produces no error in the content log -- both paths are valid, they just resolve differently -- which is why the pack looked correct everywhere: files installed byte-perfect, pack activated, terrain_texture.json valid, and a clean world with only this addon still showed the wrong texture. Adding "minecraft:geometry": "minecraft:geometry.full_block" fixes it, verified in-game. BP bumped to 1.0.1 so clients cannot reuse the cached copy. The lobby world pin is updated to match; a mismatch silently drops the pack from the stack. Note: 7 of the repo's other custom blocks have the same defect -- home_sign, smart_crafting_table, tent_canvas, and all four lobby portal blocks. Most blocks here DO set geometry, so those seven look like oversights rather than intent. Not fixed in this commit; they touch every live world. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015Gf1kZypRDfPL1YiWUS1LC
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Minecraft Bedrock addon plugins for multi-world hub system
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