All checks were successful
Deploy Addons / deploy (push) Successful in 16s
The itzg/minecraft-bedrock-server entrypoint rewrites server.properties
from env vars on every start. Any property edited via mc-manager's UI was
being clobbered because those env vars were set here. Remove them so
/data/server.properties (on the named volume) is the real source of truth:
- SERVER_NAME, GAMEMODE, DIFFICULTY, ALLOW_CHEATS, ONLINE_MODE,
MAX_PLAYERS, DEFAULT_PLAYER_PERMISSION_LEVEL
- LEVEL_SEED (jamie) — world already generated
- LEVEL_NAME — moved to docker-compose.override.yml, managed by
mc-manager so UI Set Active survives future deploys
Kept: EULA, SERVER_PORT (deploy-time wiring), OP_PERMISSION_LEVEL
(not a server.properties key).
Override file is gitignored so mc-manager's writes don't leak into git.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
28 lines
437 B
Plaintext
28 lines
437 B
Plaintext
# OS
|
|
.DS_Store
|
|
Thumbs.db
|
|
|
|
# Editor
|
|
.vscode/
|
|
.idea/
|
|
*.swp
|
|
*.swo
|
|
|
|
# Build artifacts
|
|
*.mcaddon
|
|
*.mcpack
|
|
addon/build/
|
|
|
|
# Environment
|
|
.env
|
|
|
|
# docker-compose override, managed by mc-manager at runtime for per-service state
|
|
# (LEVEL_NAME, etc.) that must survive deploys. Never committed.
|
|
docker-compose.override.yml
|
|
|
|
# Server data (Docker volumes are external, but just in case)
|
|
server-data/
|
|
|
|
# Claude Code
|
|
.claude/
|