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The tent's scan-down-for-ground loop still used b.isSolid (undefined in BDS), so it always fell through the break conditions and decremented feetY by 3 blocks before checking ground. That's why clicking grass reported "dirt" and stone reported "dirt/stone from underneath the surface". Replaced both solid checks with !isAir && !isLiquid like the main ground check. Also added a cinematic third-person camera when climbing into the hammock (ease 0.8s out_sine), cleared on exit. Gives the player a "lying back, can see myself" view while resting. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
18 KiB
18 KiB