Files
minecraft-aiworld/CLAUDE.md
SysAdmin 389e053dc5 feat: add multi-world hub system with lobby portals and hub-return addon
Lobby addon detects players in portal zones at X: -15/0/15 and transfers
them to Jamie/Lyla/Mya survival worlds. Hub-return addon gives players a
recovery compass and chat commands (!hub, !lobby) to return to the lobby.

Includes docker-compose.yml for 4 Bedrock servers (lobby + 3 child worlds),
spark pet behavior/resource packs, and updated .gitignore.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 22:02:56 +00:00

2.6 KiB

Minecraft AI World

This is a Claude Code workspace for interacting with a Minecraft Bedrock world via the mc-ai-bridge MCP server.

Multi-World Architecture

Four Bedrock servers on 10.0.0.247, connected via native /transfer (no proxy):

Server Port Purpose
Lobby 19132 Main entry point (adventure mode)
Jamie 19133 Jamie's survival world
Lyla 19134 Lyla's survival world
Mya 19135 Mya's survival world

Players connect to 10.0.0.247:19132 (lobby) and use portal zones to transfer to child worlds. Child worlds have a hub-return addon (compass, !hub/!lobby commands, portal zone) to transfer back.

Connection

The mc-ai-bridge runs at 10.0.0.247:

  • WebSocket (Minecraft → Bridge): port 3001
  • MCP HTTP (Claude → Bridge): port 3002

To connect Minecraft Bedrock to the bridge, run this command in-game:

/connect 10.0.0.247:3001

Available MCP Tools

minecraft_command

Execute any slash command in Minecraft. Do NOT include the leading /.

  • command (string): e.g. "give @p diamond 64", "tp @p 100 64 200", "time set night"

minecraft_chat

Send a chat message visible in Minecraft.

  • message (string): The message to send
  • player (string, optional): Target player for /tell. Omit to broadcast with /say.

minecraft_build

Execute a batch of build commands with rate limiting. Max 200 commands per call. Only setblock, fill, clone, and structure commands are allowed.

  • commands (string[]): e.g. ["setblock 10 64 10 stone", "fill 10 64 10 20 64 20 glass"]

minecraft_get_events

Get recent game events from the in-memory event buffer.

  • count (number, optional): Number of events to return (default 20, max 100)
  • type (string, optional): Filter by event type, e.g. "PlayerMessage", "BlockChanged"

minecraft_get_status

Check if Minecraft is connected and get status info (player name, uptime, subscriptions, queue stats). No parameters.

minecraft_subscribe

Subscribe to Bedrock event types. Available events: PlayerMessage, BlockChanged, PlayerTransform, ItemUsed, ItemAcquired, ItemCrafted, MobKilled, MobInteracted, PlayerTravelled, PlayerDied, BossKilled

  • event (string): Event type to subscribe to

Tips

  • Always call minecraft_get_status first to verify Minecraft is connected before issuing commands.
  • Subscribe to PlayerMessage to receive chat from the player.
  • Use minecraft_build for multi-block constructions — it handles rate limiting automatically.
  • Coordinates in Minecraft are (X, Y, Z) where Y is vertical height.